Applies the pass to the device. This sets up the rendering state before
geometry rendering commences.
| C# |
public void Apply()
Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)
| C# |
public void Apply()
Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)