Tesla Graphics Engine Documentation (January 2012)
CreateRenderTargetCubeImplementation Method (size, genMipMaps, format, depthFormat, multiSampleCount, usage)
TeslaTesla.Direct3D10.GraphicsD3D10RenderSystemProviderCreateRenderTargetCubeImplementation(Int32, Boolean, SurfaceFormat, DepthFormat, Int32, RenderTargetUsage)
Creates a new render target Cube implementation. All render targets are themselves textures.
Declaration Syntax
C#
public TextureCubeImplementation CreateRenderTargetCubeImplementation(
	int size,
	bool genMipMaps,
	SurfaceFormat format,
	DepthFormat depthFormat,
	int multiSampleCount,
	RenderTargetUsage usage
)
Parameters
size (Int32)
Size of the target (width/height are the same)
genMipMaps (Boolean)
True if mipmaps should be generated
format (SurfaceFormat)
Surface format
depthFormat (DepthFormat)
Depth format. For Multi-RenderTarget (MRT) usage, the depth buffer from the first render target set on the device will be used for all proceeding targets assigned.
multiSampleCount (Int32)
Multisample count
usage (RenderTargetUsage)
The target usage.
Return Value
Render target Cube implementation

Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)