Creates a new render target Cube implementation. All render targets are themselves textures.
Declaration Syntax
C# |
public TextureCubeImplementation CreateRenderTargetCubeImplementation( int size, bool genMipMaps, SurfaceFormat format, DepthFormat depthFormat, int multiSampleCount, RenderTargetUsage usage )
Parameters
- size (Int32)
- Size of the target (width/height are the same)
- genMipMaps (Boolean)
- True if mipmaps should be generated
- format (SurfaceFormat)
- Surface format
- depthFormat (DepthFormat)
- Depth format. For Multi-RenderTarget (MRT) usage, the depth buffer from the first render target set on the device will be used for all proceeding targets assigned.
- multiSampleCount (Int32)
- Multisample count
- usage (RenderTargetUsage)
- The target usage.
Return Value
Render target Cube implementation
Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)