Tesla Graphics Engine Documentation (January 2012)
CreateTexture3DImplementation Method (width, height, depth, genMipmap, format, data)
TeslaTesla.Direct3D10.GraphicsD3D10RenderSystemProviderCreateTexture3DImplementation(Int32, Int32, Int32, Boolean, SurfaceFormat, DataBuffer)
Creates a new texture 3D implementation.
Declaration Syntax
C#
public Texture3DImplementation CreateTexture3DImplementation(
	int width,
	int height,
	int depth,
	bool genMipmap,
	SurfaceFormat format,
	DataBuffer data
)
Parameters
width (Int32)
Width of the texture
height (Int32)
Height of the texture
depth (Int32)
Depth of the texture
genMipmap (Boolean)
True if mipmaps should be generated
format (SurfaceFormat)
Surface format
data (DataBuffer)
DataBuffer to populate from, if null an empty texture is generated.
Return Value
Texture 3D implementation

Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)