Tesla Graphics Engine Documentation (January 2012)
SetRenderTargets Method (renderTargets)
Sets the array of render targets to the device and unbinds all currently bound targets. The first target in the array is bound to the first slot and so forth. The first render target's depth-stencil buffer is used for all targets.
Declaration Syntax
public override void SetRenderTargets(
	params RenderTargetBinding[] renderTargets
renderTargets (array<RenderTargetBinding>[]()[][])
Array of targets

Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: (