Sets the array of render targets to the device and unbinds all currently
bound targets. The first target in the array is bound to the first
slot and so forth. The first render target's depth-stencil buffer is used
for all targets.
Declaration Syntax
C# |
public override void SetRenderTargets( params RenderTargetBinding[] renderTargets )
Parameters
- renderTargets (array<RenderTargetBinding>[]()[][])
- Array of targets
Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)