Binds the implementation. This is called the first time an unbound state is set to the device or manually by the user in order to
create the underlying state ahead of time (best practice). Once called the state properties are read-only.
Declaration Syntax
C# |
public override void BindBlendState()
Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)