Tesla Graphics Engine Documentation (January 2012)
BindDepthStencilState Method
Binds the implementation. This is called the first time an unbound state is set to the device or manually by the user in order to create the underlying state ahead of time (best practice). Once called the state properties are read-only.
Declaration Syntax
public override void BindDepthStencilState()

Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: (