Tesla Graphics Engine Documentation (January 2012)
SetData<(Of <(<'T>)>)> Method (data, mipLevel, left, right, startIndex, elementCount)
TeslaTesla.Direct3D10.Graphics.ImplementationD3D10Texture1DImplementationSetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, Int32, Int32)
Sets the data from the array to the texture.
Declaration Syntax
C#
public override void SetData<T>(
	T[] data,
	int mipLevel,
	int left,
	int right,
	int startIndex,
	int elementCount
)
where T : struct, new()
Generic Template Parameters
T
Type of data in the array.
Parameters
data (array<T>[]()[][])
Array of data
mipLevel (Int32)
Mip map level to access
left (Int32)
The left-most position in the 1D texture at which to access.
right (Int32)
The right-most position in the 1D texture at which to acess.
startIndex (Int32)
Starting index in the array to start reading from.
elementCount (Int32)
Number of elements to write.

Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)