Sets a 2D render target to the first render target slot and unbinds
all currently bound targets.
Setting this to null
unbinds all targets and sets the target to the currently active
swap chain's back buffer.
Declaration Syntax
C# |
public abstract void SetRenderTarget( RenderTarget2D renderTarget )
Parameters
- renderTarget (RenderTarget2D)
- Render target to bind
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)