Creates a new Effect from the specified compiled shader byte code.
Declaration Syntax
C# |
public Effect( byte[] shaderByteCode )
Parameters
- shaderByteCode (array<Byte>[]()[][])
- Compiled byte code
Exceptions
Exception | Condition |
---|---|
TeslaException | Thrown if creating the underlying effect implementation fails. |
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)