Creates a new Effect from the specified compiled shader byte code.
| C# |
public Effect( byte[] shaderByteCode )
- shaderByteCode (array<Byte>[]()[][])
- Compiled byte code
| Exception | Condition |
|---|---|
| TeslaException | Thrown if creating the underlying effect implementation fails. |
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)