Sets a Cube render target, to the first render target slot
and unbinds all currently bound targets.
Setting this to null unbinds all targets and sets the target to the currently active
swap chain's back buffer.
Declaration Syntax
C# |
void SetRenderTarget( RenderTargetCube renderTarget, CubeMapFace cubeMapFace )
Parameters
- renderTarget (RenderTargetCube)
- Render target to bind
- cubeMapFace (CubeMapFace)
- Which face of the cube map to bind
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)