Tesla Graphics Engine Documentation (January 2012)
RenderTarget2D Constructor (renderSystem, width, height, genMipMap, format, depthFormat)
TeslaTesla.GraphicsRenderTarget2DRenderTarget2D(IRenderSystemProvider, Int32, Int32, Boolean, SurfaceFormat, DepthFormat)
Creates a new instance of RenderTarget2D.
Declaration Syntax
C#
public RenderTarget2D(
	IRenderSystemProvider renderSystem,
	int width,
	int height,
	bool genMipMap,
	SurfaceFormat format,
	DepthFormat depthFormat
)
Parameters
renderSystem (IRenderSystemProvider)
Render system used to create the underlying implementation.
width (Int32)
The target width in pixels.
height (Int32)
The target height in pixels.
genMipMap (Boolean)
Whether or not mip maps should be generated. If so, the levels are created.
format (SurfaceFormat)
The surface format.
depthFormat (DepthFormat)
The depth format for the depth-stencil buffer.
Exceptions
Exception Condition
ArgumentNullException Thrown if the render system is null.
TeslaException Thrown if creating the underlying render target fails.

Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)