Creates a new instance of RenderTargetCube.
Declaration Syntax
C# |
public RenderTargetCube( IRenderSystemProvider renderSystem, int size, bool genMipMap, SurfaceFormat format, DepthFormat depthFormat, int multiSampleCount, RenderTargetUsage usage )
Parameters
- renderSystem (IRenderSystemProvider)
- Render system used to create the underlying implementation.
- size (Int32)
- The size (width/height) of each cube face.
- genMipMap (Boolean)
- True if a mipmap chain should be generated or not.
- format (SurfaceFormat)
- The surface format.
- depthFormat (DepthFormat)
- The depth-stencil format.
- multiSampleCount (Int32)
- The number of sample locations for multisampling
- usage (RenderTargetUsage)
- Sets the render target's behavior.
Exceptions
Exception | Condition |
---|---|
ArgumentNullException | Thrown if the render system is null. |
TeslaException | Thrown if creating the underlying texture fails. |
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)