Tesla Graphics Engine Documentation (January 2012)
RenderTargetCube Constructor (renderSystem, size, genMipMap, format, depthFormat, multiSampleCount, usage)
TeslaTesla.GraphicsRenderTargetCubeRenderTargetCube(IRenderSystemProvider, Int32, Boolean, SurfaceFormat, DepthFormat, Int32, RenderTargetUsage)
Creates a new instance of RenderTargetCube.
Declaration Syntax
C#
public RenderTargetCube(
	IRenderSystemProvider renderSystem,
	int size,
	bool genMipMap,
	SurfaceFormat format,
	DepthFormat depthFormat,
	int multiSampleCount,
	RenderTargetUsage usage
)
Parameters
renderSystem (IRenderSystemProvider)
Render system used to create the underlying implementation.
size (Int32)
The size (width/height) of each cube face.
genMipMap (Boolean)
True if a mipmap chain should be generated or not.
format (SurfaceFormat)
The surface format.
depthFormat (DepthFormat)
The depth-stencil format.
multiSampleCount (Int32)
The number of sample locations for multisampling
usage (RenderTargetUsage)
Sets the render target's behavior.
Exceptions
Exception Condition
ArgumentNullException Thrown if the render system is null.
TeslaException Thrown if creating the underlying texture fails.

Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)