Tesla Graphics Engine Documentation (January 2012)
Texture2D Constructor (renderSystem, width, height, genMipMap, format)
TeslaTesla.GraphicsTexture2DTexture2D(IRenderSystemProvider, Int32, Int32, Boolean, SurfaceFormat)
Creates a new instance of Texture2D. This creates an empty texture.
Declaration Syntax
C#
public Texture2D(
	IRenderSystemProvider renderSystem,
	int width,
	int height,
	bool genMipMap,
	SurfaceFormat format
)
Parameters
renderSystem (IRenderSystemProvider)
Render system used to create the underlying implementation.
width (Int32)
The width of the texture in pixels.
height (Int32)
The height of the texture in pixels.
genMipMap (Boolean)
Whether or not mip maps should be generated. If so, the levels are created.
format (SurfaceFormat)
The surface format.
Exceptions
Exception Condition
ArgumentNullException Thrown if the render system is null.
TeslaException Thrown if creating the underlying texture fails.

Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)