Tesla Graphics Engine Documentation (January 2012)
Texture3D Constructor (renderSystem, width, height, depth, genMipMap, format)
TeslaTesla.GraphicsTexture3DTexture3D(IRenderSystemProvider, Int32, Int32, Int32, Boolean, SurfaceFormat)
Creates a new instance of Texture3D. This creates an empty texture.
Declaration Syntax
C#
public Texture3D(
	IRenderSystemProvider renderSystem,
	int width,
	int height,
	int depth,
	bool genMipMap,
	SurfaceFormat format
)
Parameters
renderSystem (IRenderSystemProvider)
Render system used to create the underlying implementation.
width (Int32)
The width of the texture in pixels.
height (Int32)
The height of the texture in pixels.
depth (Int32)
The depth of the texture in pixels.
genMipMap (Boolean)
Whether or not mip maps should be generated. If so, the levels are created.
format (SurfaceFormat)
The surface format.
Exceptions
Exception Condition
TeslaException Thrown if creating the underlying texture fails or the render system was not initialized.

Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)