Tesla Graphics Engine Documentation (January 2012)
CreatePerspectiveMatrix Method (left, right, bottom, top, nearPlaneDistance, farPlaneDistance)
TeslaTesla.MathMatrixCreatePerspectiveMatrix(Single, Single, Single, Single, Single, Single)
Creates a custom perspective projection matrix.
Declaration Syntax
C#
public static Matrix CreatePerspectiveMatrix(
	float left,
	float right,
	float bottom,
	float top,
	float nearPlaneDistance,
	float farPlaneDistance
)
Parameters
left (Single)
Minimum x value of the view volume at the near view plane
right (Single)
Maximum x value of the view volume at the near view plane
bottom (Single)
Minimum y value of the view volume at the near view plane
top (Single)
Maximum y value of the view volume at the near view plane
nearPlaneDistance (Single)
Distance to the near view plane
farPlaneDistance (Single)
Distance to the far view plane
Return Value
Resulting projection matrix

Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)