Tesla Graphics Engine Documentation (January 2012)
FromAxes Method (xAxis, yAxis, zAxis, result)
TeslaTesla.MathQuaternionFromAxes(Vector3%, Vector3%, Vector3%, Quaternion%)
Creates a quaternion that represents a rotation formed by three axes. It is assumed the axes are orthogonal to one another and represent a proper xAxis-hand system.
Declaration Syntax
C#
public static void FromAxes(
	ref Vector3 xAxis,
	ref Vector3 yAxis,
	ref Vector3 zAxis,
	out Quaternion result
)
Parameters
xAxis (Vector3%)
X axis of the coordinate system
yAxis (Vector3%)
Y axis of the coordinate system
zAxis (Vector3%)
Z axis of the coordinate system
result (Quaternion%)
Existing quaternion that holds the result

Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)