Creates a quaternion that represents a rotation formed by three axes. It is assumed
the axes are orthogonal to one another and represent a proper xAxis-hand system.
Declaration Syntax
C# |
public static void FromAxes( ref Vector3 xAxis, ref Vector3 yAxis, ref Vector3 zAxis, out Quaternion result )
Parameters
- xAxis (Vector3%)
- X axis of the coordinate system
- yAxis (Vector3%)
- Y axis of the coordinate system
- zAxis (Vector3%)
- Z axis of the coordinate system
- result (Quaternion%)
- Existing quaternion that holds the result
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)