Transforms the 3D vector using the specified rotation quaternion.
Declaration Syntax
C# |
public static void Transform( ref Vector3 value, ref Quaternion q, out Vector3 result )
Parameters
- value (Vector3%)
- Source vector
- q (Quaternion%)
- Source quaternion
- result (Vector3%)
- Existing vector to hold result
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)