Tesla Graphics Engine Documentation (January 2012)
Barycentric Method (a, b, c, b2, b3)
TeslaTesla.MathVector4Barycentric(Vector4, Vector4, Vector4, Single, Single)
Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in barycentric coordinates relative to a 4D triangle.
Declaration Syntax
C#
public static Vector4 Barycentric(
	Vector4 a,
	Vector4 b,
	Vector4 c,
	float b2,
	float b3
)
Parameters
a (Vector4)
Vector4 containing 4D cartesian coordinates corresponding to triangle's first vertex
b (Vector4)
Vector4 containing 4D cartesian coordinates corresponding to triangle's second vertex
c (Vector4)
Vector4 containing 4D cartesian coordinates corresponding to triangle's third vertex
b2 (Single)
Barycentric coordinate b2 that is the weighting factor for the second vertex
b3 (Single)
Barycentric coordinate b3 that is the weighting factor for the third vertex
Return Value
Resulting vector

Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)