Tesla Graphics Engine Documentation (January 2012)
Reconstruct Method
TeslaTesla.SceneMeshDataReconstruct()()()()
Constructs the vertex and index buffers according to the vertex element buffers and index information the mesh data contains at the time of the reconstruction. This typically is done when the geometry is first being set up or if new vertex elements are added. Updating existing data should be done via the UpdateVertexData and UpdateIndexData methods, as these allow for data to be changed without reconstructing hardware resources.
Declaration Syntax
C#
public void Reconstruct()

Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)