Tesla Graphics Engine Documentation (January 2012)
TransformNormals Method (transform, normalize)
TeslaTesla.SceneMeshDataTransformNormals(Matrix, Boolean)
Transforms each vertex normal by the specified Scale-Rotation (SR) matrix. If the vertex buffer has been constructed, this updates that, otherwise it just updates the CPU copy.
Declaration Syntax
C#
public void TransformNormals(
	Matrix transform,
	bool normalize
)
Parameters
transform (Matrix)
Scale-Rotate transform, scale expected to be uniform
normalize (Boolean)
True if vector should be normalized

Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)