Tesla Graphics Engine Documentation (January 2012)
ComputeTangentBasis Method
TeslaTesla.SceneMeshComputeTangentBasis()()()()
Compute the tangent basis of the mesh's geometry. This requires the geometry to have both normals and texture coordinates (first index is used). It will reconstruct the vertex buffer.
Declaration Syntax
C#
public void ComputeTangentBasis()

Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)