Tesla Graphics Engine Documentation (January 2012)
UpdateWorldBound Method (recurse)
TeslaTesla.SceneSpatialUpdateWorldBound(Boolean)
Updates the world bounding of this spatial. If a node, it is a bounding volume that contains all of the volumes of its children (and their children). The volume type is dictated by the first valid child world bounding. If it's a mesh, it is the transformed model bound.
Declaration Syntax
C#
public abstract void UpdateWorldBound(
	bool recurse
)
Parameters
recurse (Boolean)
True to recursively update the children's world bounding if this is a Node

Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)