Updates the world bounding of this spatial. If a node, it is a bounding volume that contains
all of the volumes of its children (and their children). The volume type is dictated by the first
valid child world bounding. If it's a mesh, it is the transformed model bound.
Declaration Syntax
C# |
public abstract void UpdateWorldBound( bool recurse )
Parameters
- recurse (Boolean)
- True to recursively update the children's world bounding if this is a Node
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)