Debugger for visualizing the various parts of a scene graph or specific geometry. Contains utilities for drawing normals, tangents, binormals, and bounding volumes.
Batching utility designed to render normal-tangent-binormals (otherwise known as a tangent basis) from a given Mesh. This is similar to SpriteBatch, where the data is collected per-frame into large batches and rendered in a single wrap-around dynamic vertex buffer to minimize overhead.
Memory utilites, used primarily for moving large amounts of byte data quickly.
Utilitiy containing sorting methods.