Members
Icon | Member | Description |
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LookAt(Vector3, Vector3, Vector3) |
Creates a rotation quaternion where the object is facing the target along its z axis.
If your object's "forward" facing is down -Z, then the object will correctly face the target.
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LookAt(Vector3%, Vector3%, Vector3%, Quaternion%) |
Creates a rotation quaternion where the object is facing the target along its z axis.
If your object's "forward" facing is down -Z, then the object will correctly face the target.
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Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)