Gets the primitive intersection record, if it exists. If it does not,
then the result may have multiple meanings: the ray does not intersect at all, or it
intersects the pickable's bounding volume (which is a false-positive), or lastly,
the primitive intersection was not checked.
Declaration Syntax
C# |
public Nullable<PrimitiveIntersectionRecord> PrimitiveIntersectionRecord { get; }
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)