Tesla Graphics Engine Documentation (January 2012)
MultiSampleMask Property
TeslaTesla.Direct3D10.GraphicsD3D10RendererMultiSampleMask
Gets or sets the bitmask which defines which samples can be written during multisampling. Default is -1 (0xffffffff). This is a "high frequency" render state, and setting a BlendState to the renderer will override this value.
Declaration Syntax
C#
public override int MultiSampleMask { get; set; }

Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)