Screen offsets representing how the glyph is aligned.
X,Y coordinates are the top-left origin of the quad
on the screen. The Z coordinate is the amount of space
to add from the top-left corner to the next gylph's top-left
corner along the X-Axis.
Declaration Syntax
C# |
public Vector3 Offsets { get; }
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)