Gets or sets the attenuation constant, which is part
of this formula:
1 / (C + L*d + Q*d*d)
Where C,L, and Q are the attenuation values
and d is the distance from the light source to
the part of the object being lit.
Default: 1.0f
Declaration Syntax
C# |
public float Constant { get; set; }
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)