Gets or sets the specular contribution of this light,
which is the color reflected by an object depending on
how shiny it is.
Default: Color(1.0f, 1.0f, 1.0f, 1.0f)
Declaration Syntax
C# |
public Color Specular { get; set; }
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)