Tesla Graphics Engine Documentation (January 2012)
BoundingIntersectionRecord Structure
TeslaTesla.BoundingBoundingIntersectionRecord
Represents an intersection with a bounding volume and a ray. Three cases can occur: 1. No intersection 2. One point intersection (e.g. ray starts inside, exits) 3. Two point intersection (e.g. entry, exit points)
Declaration Syntax
C#
public struct BoundingIntersectionRecord
Members
All Members Constructors Methods Properties



Icon Member Description
BoundingIntersectionRecord(IntersectionRecord)
Creates a new BoundingIntersectionRecord with a single intersection.

BoundingIntersectionRecord(IntersectionRecord, IntersectionRecord)
Creates a new BoundingIntersectionRecord with two intersections.

ClosestIntersection
Gets the closest intersection record, if it exists.

Equals(Object)
Indicates whether this instance and a specified object are equal.
(Inherited from ValueType.)
FarthestIntersection
Gets the farthest intersection intersection on the volume, if it exists.

GetHashCode()()()()
Returns the hash code for this instance.
(Inherited from ValueType.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
IntersectionCount
Gets the number of intersections contained in the result (0, 1, or 2).

ToString()()()()
Returns the fully qualified type name of this instance.
(Inherited from ValueType.)

Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)