Host that manages the message pump and acts as the "game loop". A host requires that the window be a primary window,
otherwise running the host will fail.
Declaration Syntax
C# |
public interface IWindowHost
Members
All Members | Methods | Properties | Events | ||
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Icon | Member | Description |
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AssociatedWindow |
Gets the window associated with the host.
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Exit()()()() |
Exits the loop.
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Idle |
Idle event when the application is finished processing messages. Usually the update/draw loop is set here.
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Run()()()() |
Initiates the loop.
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Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)