Concrete Direct3D10 implementation of IEffectPass.
Declaration Syntax
C# |
public sealed class D3D10EffectPass : IEffectPass
Members
All Members | Methods | Properties | |||
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Icon | Member | Description |
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Annotations |
Gets the collection of annotations that decorates the pass.
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Apply()()()() |
Applies the pass to the device. This sets up the rendering state before
geometry rendering commences.
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Equals(Object) |
(Inherited from Object.) |
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GetHashCode()()()() |
Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
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Name |
Gets the name of the pass.
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ToString()()()() |
(Inherited from Object.) |
Inheritance Hierarchy
Object | |
D3D10EffectPass |
Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)