Tesla Graphics Engine Documentation (January 2012)
D3D10EffectPass Class
TeslaTesla.Direct3D10.GraphicsD3D10EffectPass
Concrete Direct3D10 implementation of IEffectPass.
Declaration Syntax
C#
public sealed class D3D10EffectPass : IEffectPass
Members
All Members Methods Properties



Icon Member Description
Annotations
Gets the collection of annotations that decorates the pass.

Apply()()()()
Applies the pass to the device. This sets up the rendering state before geometry rendering commences.

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
Name
Gets the name of the pass.

ToString()()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Inheritance Hierarchy
Object
D3D10EffectPass

Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)