Concrete Direct3D10 implementation of ISamplerStateCollection.
Declaration Syntax
C# |
public sealed class D3D10SamplerStateCollection : ISamplerStateCollection, IEnumerable<SamplerState>, IEnumerable
Members
All Members | Methods | Properties | |||
|
|
|
Icon | Member | Description |
---|---|---|
Equals(Object) |
(Inherited from Object.) |
|
GetEnumerator()()()() |
Returns an enumerator that iterates through the collection.
|
|
GetHashCode()()()() |
Serves as a hash function for a particular type. (Inherited from Object.) |
|
GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
|
Item[([( Int32])]) |
Gets or sets the sampler state.
|
|
MaxSamplers |
Gets the maximum number of sampler states that can be set.
|
|
ToString()()()() |
(Inherited from Object.) |
Inheritance Hierarchy
Object | |
D3D10SamplerStateCollection |
Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)