Tesla Graphics Engine Documentation (January 2012)
D3D10TextureCollection Class
TeslaTesla.Direct3D10.GraphicsD3D10TextureCollection
Concrete Direct3D10 implementation of ITextureCollection.
Declaration Syntax
C#
public sealed class D3D10TextureCollection : ITextureCollection, 
	IEnumerable<Texture>, IEnumerable
Members
All Members Methods Properties



Icon Member Description
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
GetEnumerator()()()()
Returns an enumerator that iterates through the collection.

GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
Item[([( Int32])])
Gets or sets the Texture at the specified index.

MaxTextures
Gets the max textures.

ToString()()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Inheritance Hierarchy
Object
D3D10TextureCollection

Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)