Concrete Direct3D10 implementation for BlendState.
Declaration Syntax
C# |
public sealed class D3D10BlendStateImplementation : BlendStateImplementation
Members
All Members | Methods | Properties | |||
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Icon | Member | Description |
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AlphaBlendFunction |
Gets or sets the alpha blend function.
(Inherited from BlendStateImplementation.) |
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AlphaDestinationBlend |
Gets or sets the alpha destination blend.
(Inherited from BlendStateImplementation.) |
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AlphaSourceBlend |
Gets or sets the alpha source blend.
(Inherited from BlendStateImplementation.) |
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BindBlendState()()()() |
Binds the implementation. This is called the first time an unbound state is set to the device or manually by the user in order to
create the underlying state ahead of time (best practice). Once called the state properties are read-only.
(Overrides BlendStateImplementation.BindBlendState()()()().) |
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BlendEnableCount |
Gets the number of render targets that blending can be enabled for.
(Overrides BlendStateImplementation.BlendEnableCount.) |
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BlendFactor |
Gets or sets the blend factor color.
(Inherited from BlendStateImplementation.) |
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ColorBlendFunction |
Gets or sets the color blend function.
(Inherited from BlendStateImplementation.) |
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ColorDestinationBlend |
Gets or sets the color destination blend.
(Inherited from BlendStateImplementation.) |
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ColorSourceBlend |
Gets or sets the color source blend.
(Inherited from BlendStateImplementation.) |
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ColorWriteChannelsCount |
Gets the number of render targets that can have an independent write mask for.
(Overrides BlendStateImplementation.ColorWriteChannelsCount.) |
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Dispose()()()() |
Disposes the underlying implementation.
(Inherited from GraphicsResourceImplementation.) |
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Equals(Object) |
(Inherited from Object.) |
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GetBlendEnable(Int32) |
Gets if blending is enabled for the render target index.
(Inherited from BlendStateImplementation.) |
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GetHashCode()()()() |
Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
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GetWriteChannels(Int32) |
Gets the write mask used by the render target specified by its index.
(Inherited from BlendStateImplementation.) |
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IsBound |
Gets or protected sets if this BlendStateImplementation has been bound to the pipeline and its underlying objects created.
(Inherited from BlendStateImplementation.) |
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IsDisposed |
Gets if the resource has been disposed.
(Inherited from GraphicsResourceImplementation.) |
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MultiSampleMask |
Gets or sets the multi sample mask.
(Inherited from BlendStateImplementation.) |
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Name |
Gets or sets the name of this resource.
(Inherited from GraphicsResourceImplementation.) |
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ResourceID |
Gets or sets the resource ResourceID. It can only be set once, usually by the renderer.
(Inherited from GraphicsResourceImplementation.) |
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SetBlendEnable(Int32, Boolean) |
Sets if blending is enabled for the render target index.
(Inherited from BlendStateImplementation.) |
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SetWriteChannels(Int32, ColorWriteChannels) |
Sets the write mask used by the render target specified by its index.
(Inherited from BlendStateImplementation.) |
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ToString()()()() |
(Inherited from Object.) |
Inheritance Hierarchy
Object | |||
GraphicsResourceImplementation | |||
BlendStateImplementation | |||
D3D10BlendStateImplementation |
Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)