Concrete Direct3D10 implementation for IndexBuffer.
Declaration Syntax
C# |
public sealed class D3D10IndexBufferImplementation : IndexBufferImplementation
Members
All Members | Methods | Properties | |||
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Icon | Member | Description |
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BufferUsage |
Get the buffer usage, either static or dynamic.
(Inherited from IndexBufferImplementation.) |
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Dispose()()()() |
Disposes the underlying implementation.
(Inherited from GraphicsResourceImplementation.) |
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Equals(Object) |
(Inherited from Object.) |
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GetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32) |
Reads data from the index buffer into the array.
(Overrides IndexBufferImplementation.GetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32).) |
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GetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32) |
Reads data from the index buffer into the array.
(Inherited from IndexBufferImplementation.) |
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GetHashCode()()()() |
Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
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IndexCount |
Get the number of indices in the buffer.
(Inherited from IndexBufferImplementation.) |
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IndexFormat |
Get the index format, 32 (int) or 16 (short) bits.
(Inherited from IndexBufferImplementation.) |
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IsDisposed |
Gets if the resource has been disposed.
(Inherited from GraphicsResourceImplementation.) |
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Name |
Gets or sets the name of this resource.
(Inherited from GraphicsResourceImplementation.) |
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ResourceID |
Gets or sets the resource ResourceID. It can only be set once, usually by the renderer.
(Inherited from GraphicsResourceImplementation.) |
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SetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, DataWriteOptions) |
Writes data from the array to the index buffer.
(Overrides IndexBufferImplementation.SetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, DataWriteOptions).) |
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SetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, DataWriteOptions) |
Writes data from the array to the index buffer.
(Inherited from IndexBufferImplementation.) |
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ToString()()()() |
(Inherited from Object.) |
Inheritance Hierarchy
Object | |||
GraphicsResourceImplementation | |||
IndexBufferImplementation | |||
D3D10IndexBufferImplementation |
Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)