Tesla Graphics Engine Documentation (January 2012)
D3D10SamplerStateImplementation Class
TeslaTesla.Direct3D10.Graphics.ImplementationD3D10SamplerStateImplementation
Concrete Direct3D10 implementation for SamplerState.
Declaration Syntax
C#
public sealed class D3D10SamplerStateImplementation : SamplerStateImplementation
Members
All Members Methods Properties



Icon Member Description
AddressU
Gets or sets the addressing mode for the u-coordinate.
(Inherited from SamplerStateImplementation.)
AddressV
Gets or sets the addressing mode for the v-coordinate.
(Inherited from SamplerStateImplementation.)
AddressW
Gets or sets the addressing mode for the w-coordinate.
(Inherited from SamplerStateImplementation.)
BindSamplerState()()()()
Binds the implementation. This is called the first time an unbound state is set to the device or manually by the user in order to create the underlying state ahead of time (best practice). Once called the state properties are read-only.
(Overrides SamplerStateImplementation.BindSamplerState()()()().)
Dispose()()()()
Disposes the underlying implementation.
(Inherited from GraphicsResourceImplementation.)
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Filter
Gets or sets the filtering used during texture sampling.
(Inherited from SamplerStateImplementation.)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
IsBound
Gets or protected sets if this BlendStateImplementation has been bound to the pipeline and its underlying objects created.
(Inherited from SamplerStateImplementation.)
IsDisposed
Gets if the resource has been disposed.
(Inherited from GraphicsResourceImplementation.)
MaxAnisotropy
Gets or sets the maximum anisotropy.
(Inherited from SamplerStateImplementation.)
MipMapLevelOfDetailBias
Gets or sets the mipmap LOD bias.
(Inherited from SamplerStateImplementation.)
Name
Gets or sets the name of this resource.
(Inherited from GraphicsResourceImplementation.)
ResourceID
Gets or sets the resource ResourceID. It can only be set once, usually by the renderer.
(Inherited from GraphicsResourceImplementation.)
ToString()()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Inheritance Hierarchy
Object
GraphicsResourceImplementation
  SamplerStateImplementation
    D3D10SamplerStateImplementation

Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)