Concrete Direct3D10 implementation for SwapChain.
Declaration Syntax
C# |
public sealed class D3D10SwapChainImplementation : SwapChainImplementation
Members
All Members | Methods | Properties | |||
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Icon | Member | Description |
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Clear(ClearOptions, Color, Single, Int32) |
Sets the swapchain's backbuffer as the active render target and clears it.
(Overrides SwapChainImplementation.Clear(ClearOptions, Color, Single, Int32).) |
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CurrentDisplayMode |
Gets the current display mode of the swap chain.
(Overrides SwapChainImplementation.CurrentDisplayMode.) |
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Dispose()()()() |
Disposes the underlying implementation.
(Inherited from GraphicsResourceImplementation.) |
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Equals(Object) |
(Inherited from Object.) |
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GetBackBufferData<(Of <<'(T>)>>)(Nullable<(Of <<'(Rectangle>)>>), array<T>[]()[][], Int32, Int32) |
Gets the back buffer data.
(Overrides SwapChainImplementation.GetBackBufferData<(Of <<'(T>)>>)(Nullable<(Of <<'(Rectangle>)>>), array<T>[]()[][], Int32, Int32).) |
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GetBackBufferData<(Of <<'(T>)>>)(Nullable<(Of <<'(Rectangle>)>>), array<T>[]()[][], Int32, Int32) |
Gets the backbuffer as an array of data.
(Inherited from SwapChainImplementation.) |
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GetHashCode()()()() |
Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
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IsDisposed |
Gets if the resource has been disposed.
(Inherited from GraphicsResourceImplementation.) |
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IsFullScreen |
Gets if the swap chain is in full screen mode or not. By default, swap chains
are not in full screen.
(Overrides SwapChainImplementation.IsFullScreen.) |
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IsWideScreen |
Gets if the current display mode is in wide screen or not.
(Overrides SwapChainImplementation.IsWideScreen.) |
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MonitorHandle |
Gets the handle to the monitor that contains the majority of the output.
(Overrides SwapChainImplementation.MonitorHandle.) |
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Name |
Gets or sets the name of this resource.
(Inherited from GraphicsResourceImplementation.) |
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Present()()()() |
Presents the contents of the back buffer to the screen, and flips the front/back buffers.
(Overrides SwapChainImplementation.Present()()()().) |
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PresentationParameters |
Gets the presentation parameters the swap chain is set to.
(Overrides SwapChainImplementation.PresentationParameters.) |
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Reset(IntPtr, PresentationParameters) |
Resets the swapchain.
(Overrides SwapChainImplementation.Reset(IntPtr, PresentationParameters).) |
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Resize(Int32, Int32) |
Resizes the backbuffer.
(Overrides SwapChainImplementation.Resize(Int32, Int32).) |
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ResourceID |
Gets or sets the resource ResourceID. It can only be set once, usually by the renderer.
(Inherited from GraphicsResourceImplementation.) |
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ToggleFullScreen()()()() |
Toggles the swap chain to full screen mode.
(Overrides SwapChainImplementation.ToggleFullScreen()()()().) |
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ToString()()()() |
(Inherited from Object.) |
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WindowHandle |
Gets the window handle the swap chain is bound to.
(Overrides SwapChainImplementation.WindowHandle.) |
Inheritance Hierarchy
Object | |||
GraphicsResourceImplementation | |||
SwapChainImplementation | |||
D3D10SwapChainImplementation |
Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)