Concrete Direct3D10 implementation of Texture1D.
Declaration Syntax
C# |
public sealed class D3D10Texture1DImplementation : Texture1DImplementation
Members
All Members | Methods | Properties | |||
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Icon | Member | Description |
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Dispose()()()() |
Disposes the underlying implementation.
(Inherited from GraphicsResourceImplementation.) |
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Equals(Object) |
(Inherited from Object.) |
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Format |
Gets the format of the texture resource.
(Inherited from Texture1DImplementation.) |
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GetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, Int32, Int32) |
Gets the data from the texture.
(Overrides Texture1DImplementation.GetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, Int32, Int32).) |
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GetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, Int32, Int32) |
Gets the data from the texture.
(Inherited from Texture1DImplementation.) |
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GetHashCode()()()() |
Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
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IsDisposed |
Gets if the resource has been disposed.
(Inherited from GraphicsResourceImplementation.) |
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MipCount |
Gets the number of mip map levels in the texture resource.
(Overrides Texture1DImplementation.MipCount.) |
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Name |
Gets or sets the name of this resource.
(Inherited from GraphicsResourceImplementation.) |
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ResourceID |
Gets or sets the resource ResourceID. It can only be set once, usually by the renderer.
(Inherited from GraphicsResourceImplementation.) |
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SetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, Int32, Int32) |
Sets the data from the array to the texture.
(Overrides Texture1DImplementation.SetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, Int32, Int32).) |
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SetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, Int32, Int32) |
Sets the data from the array to the texture.
(Inherited from Texture1DImplementation.) |
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ToString()()()() |
(Inherited from Object.) |
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Width |
Gets the texture width, in pixels.
(Inherited from Texture1DImplementation.) |
Inheritance Hierarchy
Object | |||
GraphicsResourceImplementation | |||
Texture1DImplementation | |||
D3D10Texture1DImplementation |
Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)