Tesla Graphics Engine Documentation (January 2012)
D3D10Texture2DImplementation Class
TeslaTesla.Direct3D10.Graphics.ImplementationD3D10Texture2DImplementation
Concrete Direct3D10 implementation of Texture2D and RenderTarget2D.
Declaration Syntax
C#
public sealed class D3D10Texture2DImplementation : Texture2DImplementation
Members
All Members Methods Properties



Icon Member Description
DepthFormat
Gets the format of the depth-stencil buffer. Only valid if the implementation represents a render target.
(Inherited from Texture2DImplementation.)
Dispose()()()()
Disposes the underlying implementation.
(Inherited from GraphicsResourceImplementation.)
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Format
Gets the format of the texture resource.
(Inherited from Texture2DImplementation.)
GetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Nullable<(Of <<'(Rectangle>)>>), Int32, Int32)
Gets the data from the texture.
(Overrides Texture2DImplementation.GetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Nullable<(Of <<'(Rectangle>)>>), Int32, Int32).)
GetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Nullable<(Of <<'(Rectangle>)>>), Int32, Int32)
Gets the data from the texture.
(Inherited from Texture2DImplementation.)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
Height
Gets the texture height, in pixels.
(Inherited from Texture2DImplementation.)
IsDisposed
Gets if the resource has been disposed.
(Inherited from GraphicsResourceImplementation.)
MipCount
Gets the number of mip map levels in the texture resource.
(Overrides Texture2DImplementation.MipCount.)
MultiSampleCount
Gets the multisample count used during multisampling. Only valid if the implementation represents a render target.
(Inherited from Texture2DImplementation.)
Name
Gets or sets the name of this resource.
(Inherited from GraphicsResourceImplementation.)
ResourceID
Gets or sets the resource ResourceID. It can only be set once, usually by the renderer.
(Inherited from GraphicsResourceImplementation.)
SetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Nullable<(Of <<'(Rectangle>)>>), Int32, Int32)
Sets the data to the texture.
(Overrides Texture2DImplementation.SetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Nullable<(Of <<'(Rectangle>)>>), Int32, Int32).)
SetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Nullable<(Of <<'(Rectangle>)>>), Int32, Int32)
Sets the data to the texture.
(Inherited from Texture2DImplementation.)
TargetUsage
Gets the render target usage. Only valid if the implementation represents a render target.
(Inherited from Texture2DImplementation.)
ToString()()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Width
Gets the texture width, in pixels.
(Inherited from Texture2DImplementation.)
Inheritance Hierarchy
Object
GraphicsResourceImplementation
  Texture2DImplementation
    D3D10Texture2DImplementation

Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)