Concrete Direct3D10 implementation for VertexBuffer.
Declaration Syntax
C# |
public sealed class D3D10VertexBufferImplementation : VertexBufferImplementation
Members
All Members | Methods | Properties | |||
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Icon | Member | Description |
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BufferUsage |
Gets the resource usage of the buffer, either static or dynamic.
(Inherited from VertexBufferImplementation.) |
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Dispose()()()() |
Disposes the underlying implementation.
(Inherited from GraphicsResourceImplementation.) |
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Equals(Object) |
(Inherited from Object.) |
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GetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, Int32) |
Gets the data from the vertex buffer and copies it into specified array.
(Overrides VertexBufferImplementation.GetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, Int32).) |
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GetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, Int32) |
Gets the data from the vertex buffer and copies it into specified array.
(Inherited from VertexBufferImplementation.) |
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GetHashCode()()()() |
Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
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IsDisposed |
Gets if the resource has been disposed.
(Inherited from GraphicsResourceImplementation.) |
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Name |
Gets or sets the name of this resource.
(Inherited from GraphicsResourceImplementation.) |
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ResourceID |
Gets or sets the resource ResourceID. It can only be set once, usually by the renderer.
(Inherited from GraphicsResourceImplementation.) |
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SetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, Int32, DataWriteOptions) |
Sets the vertex data from an array source.
(Overrides VertexBufferImplementation.SetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, Int32, DataWriteOptions).) |
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SetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, Int32, DataWriteOptions) |
Sets the vertex data from an array source.
(Inherited from VertexBufferImplementation.) |
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SetInterleavedData(array<DataBuffer>[]()[][]) |
Convienence method that takes an array of data buffers, each representing a vertex element (in the order
declared by the vertex declaration), and writes all of the data to the vertex buffer. The buffers must match
the vertex declaration as well as the byte sizes of each element and all be of the same length.
(Overrides VertexBufferImplementation.SetInterleavedData(array<DataBuffer>[]()[][]).) |
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ToString()()()() |
(Inherited from Object.) |
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VertexCount |
Gets the number of vertices contained in this buffer.
(Inherited from VertexBufferImplementation.) |
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VertexDeclaration |
Gets the vertx declaration that describes the type of data contained in
this buffer.
(Inherited from VertexBufferImplementation.) |
Inheritance Hierarchy
Object | |||
GraphicsResourceImplementation | |||
VertexBufferImplementation | |||
D3D10VertexBufferImplementation |
Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)