Tesla Graphics Engine Documentation (January 2012)
D3D10VertexBufferImplementation Class
TeslaTesla.Direct3D10.Graphics.ImplementationD3D10VertexBufferImplementation
Concrete Direct3D10 implementation for VertexBuffer.
Declaration Syntax
C#
public sealed class D3D10VertexBufferImplementation : VertexBufferImplementation
Members
All Members Methods Properties



Icon Member Description
BufferUsage
Gets the resource usage of the buffer, either static or dynamic.
(Inherited from VertexBufferImplementation.)
Dispose()()()()
Disposes the underlying implementation.
(Inherited from GraphicsResourceImplementation.)
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
GetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, Int32)
Gets the data from the vertex buffer and copies it into specified array.
(Overrides VertexBufferImplementation.GetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, Int32).)
GetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, Int32)
Gets the data from the vertex buffer and copies it into specified array.
(Inherited from VertexBufferImplementation.)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
IsDisposed
Gets if the resource has been disposed.
(Inherited from GraphicsResourceImplementation.)
Name
Gets or sets the name of this resource.
(Inherited from GraphicsResourceImplementation.)
ResourceID
Gets or sets the resource ResourceID. It can only be set once, usually by the renderer.
(Inherited from GraphicsResourceImplementation.)
SetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, Int32, DataWriteOptions)
Sets the vertex data from an array source.
(Overrides VertexBufferImplementation.SetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, Int32, DataWriteOptions).)
SetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, Int32, DataWriteOptions)
Sets the vertex data from an array source.
(Inherited from VertexBufferImplementation.)
SetInterleavedData(array<DataBuffer>[]()[][])
Convienence method that takes an array of data buffers, each representing a vertex element (in the order declared by the vertex declaration), and writes all of the data to the vertex buffer. The buffers must match the vertex declaration as well as the byte sizes of each element and all be of the same length.
(Overrides VertexBufferImplementation.SetInterleavedData(array<DataBuffer>[]()[][]).)
ToString()()()()
Returns a String that represents the current Object.
(Inherited from Object.)
VertexCount
Gets the number of vertices contained in this buffer.
(Inherited from VertexBufferImplementation.)
VertexDeclaration
Gets the vertx declaration that describes the type of data contained in this buffer.
(Inherited from VertexBufferImplementation.)
Inheritance Hierarchy
Object
GraphicsResourceImplementation
  VertexBufferImplementation
    D3D10VertexBufferImplementation

Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)