Defines the channels that can be written to
a render target's color buffer.
Declaration Syntax
C# |
[FlagsAttribute] public enum ColorWriteChannels
Members
Member | Description |
---|---|
None |
Write to no channels.
|
Red |
Only write to the red (r) channel.
|
Green |
Only write to the green (g) channel.
|
Blue |
Only write to the blue (b) channel.
|
Alpha |
Only write to the alpha (a) channel.
|
All |
Write to all (rgba) channels.
|
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)