Tesla Graphics Engine Documentation (January 2012)
DirectionalLight Class
TeslaTesla.GraphicsDirectionalLight
A light that is considered infinitely away from the viewer, thus it only has a direction (e.g. the Sun relative to the Earth seems "infinitely" away). Also known as a parallel light. This will ignore the attenuation properties of the Light base class.
Declaration Syntax
C#
public class DirectionalLight : Light
Members
All Members Constructors Methods Properties



Icon Member Description
DirectionalLight()()()()
Creates a new DirectionalLight with direction pointing down the negative Z-axis.

DirectionalLight(Vector3)
Creates a new DirectionalLight.

Ambient
Gets or sets the ambient contribution of this light, which is the color that appears to be coming from everywhere. Default: Color(.4f, .4f, .4f, 1.0f);
(Inherited from Light.)
Attenuate
Gets or sets if this light should attenuate. Note, some lights may ignore this (e.g. Directional lights should never attenuate) Default: True
(Inherited from Light.)
Constant
Gets or sets the attenuation constant, which is part of this formula: 1 / (C + L*d + Q*d*d) Where C,L, and Q are the attenuation values and d is the distance from the light source to the part of the object being lit. Default: 1.0f
(Inherited from Light.)
Diffuse
Gets or sets the diffuse contribution of this light, which is the color directly from the light source. Default: Color(1.0f, 1.0f, 1.0f, 1.0f)
(Inherited from Light.)
Direction
Gets or sets the direction of this light. The value is always normalized. Default: (0, 0, -1)

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
IsEnabled
Gets or sets if this light should be enabled or not. Default: True
(Inherited from Light.)
LightType
Gets the type of light, LightType.Directional.
(Overrides Light.LightType.)
Linear
Gets or sets the attenuation linear value, which is part of this formula: 1 / (C + L*d + Q*d*d) Where C,L, and Q are the attenuation values and d is the distance from the light source to the part of the object being lit. Default: 0.0f
(Inherited from Light.)
MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Name
Gets or sets the name of this light.
(Inherited from Light.)
Quadratic
Gets or sets the attenuation quadratic value, which is part of this formula: 1 / (C + L*d + Q*d*d) Where C,L, and Q are the attenuation values and d is the distance from the light source to the part of the object being lit. Default: 0.0f
(Inherited from Light.)
Read(ISavableReader)
Deserializes this DirectionalLight.
(Overrides Light.Read(ISavableReader).)
SetDirection(Single, Single, Single)
Convienance method for setting the direction of this directional light. The direction is automatically normalized.

Specular
Gets or sets the specular contribution of this light, which is the color reflected by an object depending on how shiny it is. Default: Color(1.0f, 1.0f, 1.0f, 1.0f)
(Inherited from Light.)
ToString()()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Write(ISavableWriter)
Serializes this DirectionalLight.
(Overrides Light.Write(ISavableWriter).)
Inheritance Hierarchy
Object
Light
  DirectionalLight

Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)