Abstract class that represents a resource bound to the graphics pipeline.
Declaration Syntax
C# |
public abstract class GraphicsResource : IDisposable
Members
All Members | Constructors | Methods | Properties | ||
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Icon | Member | Description |
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GraphicsResource()()()() |
Creates a new instance of GraphicsResource.
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Dispose()()()() |
Dispose the resource.
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Dispose(Boolean) |
Releases unmanaged and - optionally - managed resources
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Equals(Object) |
(Inherited from Object.) |
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Finalize()()()() |
Resource finalizer
(Overrides Object.Finalize()()()().) |
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GetHashCode()()()() |
Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
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Implementation |
Gets the API-specific implementation of this resource.
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IsDisposed |
Gets if the resource's implementation has been disposed.
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MemberwiseClone()()()() |
Creates a shallow copy of the current Object. (Inherited from Object.) |
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Name |
Get or sets the name of this resource.
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RenderSystem |
Gets or protected sets the render system that created this resource.
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ResourceID |
Gets or sets the ResourceID of this resource. Can only be set once, usually by the renderer.
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ToString()()()() |
(Inherited from Object.) |
Inheritance Hierarchy
Object | ||
GraphicsResource | ||
Effect | ||
IndexBuffer | ||
RenderState | ||
SwapChain | ||
Texture | ||
VertexBuffer |
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)