Interface representing a complete set of shaders (e.g. vertex/pixel) that
specifies how to render geometry.
Declaration Syntax
C# |
public interface IEffectPass
Members
All Members | Methods | Properties | |||
|
|
|
Icon | Member | Description |
---|---|---|
Annotations |
Gets the collection of annotations that decorates the pass.
|
|
Apply()()()() |
Applies the pass to the device. This sets up the rendering state before
geometry rendering commences.
|
|
Name |
Gets the name of the pass.
|
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)