Interface representing an effect technique. A technique is comprised of
one or more passes, where each pass defines a complete set of shaders (e.g. vertex/pixel)
that specifies how geometry should be rendered.
Declaration Syntax
C# |
public interface IEffectTechnique
Members
All Members | Properties | ||||
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Icon | Member | Description |
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Annotations |
Gets the collection of annotations contained by the technique.
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Name |
Gets the technique name.
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Passes |
Gets the collection of passes that decorate the technique.
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Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)