Material logic can be thought of as "pre-shaders". If a user
needs to operate or retrieve a value that the engine does not
define every frame, or per-material, that can be done in a material logic.
Logic is executed before the material applies itself during rendering.
Declaration Syntax
C# |
public interface IMaterialLogic : ISavable
Members
All Members | Methods | Properties | |||
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Icon | Member | Description |
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Clone()()()() |
Clones the logic.
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Execute(Material, IRenderer, IRenderable) |
Execute the logic for the given material and renderable (usually a Mesh).
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IsEnabled |
Gets or sets if this logic is enabled or not.
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Name |
Gets the logic name which its identified by.
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Read(ISavableReader) |
Deserializes the object and populates it from the input.
(Inherited from ISavable.) |
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Write(ISavableWriter) |
Serializes the object and writes it to the output.
(Inherited from ISavable.) |
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)