A renderable defines an object that can be rendered to the screen and as thus contains
a set of properties that describe how it should be rendered, and a method to render itself.
Declaration Syntax
C# |
public interface IRenderable
Members
All Members | Methods | Properties | |||
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Icon | Member | Description |
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Material |
Gets or sets the renderable's material.
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OrthoOrder |
Gets or sets the renderable's ortho order. When the renderable is used in the ortho render bucket,
it is sorted based on this value (lower values are rendered first and higher values
last).
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Render(IRenderer) |
Render the object to the screen.
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RenderBucketType |
Gets or sets the renderable's render bucket type.
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TransparencyType |
Gets or sets the renderable's transparency mode to use, one-pass or two-pass.
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WorldLights |
Gets the absolute collection of world lights that affect the renderable.
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WorldTransform |
Gets the renderable's absolute world transform.
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Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)