Abstract class for concrete subclasses to provide the underlying implementation of DepthStencilState.
Declaration Syntax
C# |
public abstract class DepthStencilStateImplementation : GraphicsResourceImplementation
Members
All Members | Constructors | Methods | Properties | ||
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Icon | Member | Description |
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DepthStencilStateImplementation()()()() |
Creates a new instance of DepthStencilStateImplementation.
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BindDepthStencilState()()()() |
Binds the implementation. This is called the first time an unbound state is set to the device or manually by the user in order to
create the underlying state ahead of time (best practice). Once called the state properties are read-only.
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CounterClockwiseStencilDepthFail |
Gets or sets the stencil operation done when the stencil test passes, but the depth test fails
for a counterclockwise triangle.
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CounterClockwiseStencilFail |
Gets or sets the stencil operation done when the stencil test fails for
a counterclockwise triangle.
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CounterClockwiseStencilFunction |
Gets or sets the comparison function used for testing a counterclockwise triangle.
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CounterClockwiseStencilPass |
Gets or sets the stencil operation done when the stencil test passes for
a counterclockwise triangle.
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DepthEnable |
Gets or sets if the depth buffer should be enabled.
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DepthFunction |
Gets or sets the depth comparison function for the depth test.
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DepthWriteEnable |
Gets or sets if the depth buffer should be writable.
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Dispose()()()() |
Disposes the underlying implementation.
(Inherited from GraphicsResourceImplementation.) |
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Dispose(Boolean) |
Releases unmanaged and - optionally - managed resources
(Inherited from GraphicsResourceImplementation.) |
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Equals(Object) |
(Inherited from Object.) |
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Finalize()()()() |
Releases unmanaged resources and performs other cleanup operations before the
GraphicsResourceImplementation is reclaimed by garbage collection.
(Inherited from GraphicsResourceImplementation.) |
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GetHashCode()()()() |
Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
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IsBound |
Gets or protected sets if this DepthStencilStateImplementation has been bound to the pipeline and its underlying objects created.
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IsDisposed |
Gets if the resource has been disposed.
(Inherited from GraphicsResourceImplementation.) |
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MemberwiseClone()()()() |
Creates a shallow copy of the current Object. (Inherited from Object.) |
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Name |
Gets or sets the name of this resource.
(Inherited from GraphicsResourceImplementation.) |
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ReferenceStencil |
Gets or sets the reference stencil value used for stencil testing.
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ResourceID |
Gets or sets the resource ResourceID. It can only be set once, usually by the renderer.
(Inherited from GraphicsResourceImplementation.) |
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StencilDepthFail |
Gets or sets the stencil operation done when the stencil test passes but
the depth test fails for a clockwise triangle.
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StencilEnable |
Gets or sets if the stencil buffer should be enabled.
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StencilFail |
Gets or sets the stencil operation done when the stencil test fails
for a clockwise triangle.
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StencilFunction |
Gets or sets the comparison function used for testing a clockwise triangle.
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StencilPass |
Gets or sets the stencil operation done when the stencil test passes
for a clockwise triangle.
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StencilReadMask |
Gets or sets the value that identifies a portion of the depth-stencil buffer for reading stencil data.
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StencilWriteMask |
Gets or sets the value that identifies a portion of the depth-stencil buffer for writing stencil data.
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ToString()()()() |
(Inherited from Object.) |
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TwoSidedStencilEnable |
Gets or sets if two sided stenciling should be enabled, that is if counterclockwise
stencil testing/operations should be conducted.
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Inheritance Hierarchy
Object | |||
GraphicsResourceImplementation | |||
DepthStencilStateImplementation | |||
D3D10DepthStencilStateImplementation | |||
XNADepthStencilStateImplementation |
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)