Abstract class for concrete subclasses to provide the underlying implementation of SamplerState.
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public abstract class SamplerStateImplementation : GraphicsResourceImplementation
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SamplerStateImplementation()()()() |
Creates a new instance of SamplerStateImplementation.
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AddressU |
Gets or sets the addressing mode for the u-coordinate.
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AddressV |
Gets or sets the addressing mode for the v-coordinate.
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AddressW |
Gets or sets the addressing mode for the w-coordinate.
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BindSamplerState()()()() |
Binds the implementation. This is called the first time an unbound state is set to the device or manually by the user in order to
create the underlying state ahead of time (best practice). Once called the state properties are read-only.
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Dispose()()()() |
Disposes the underlying implementation.
(Inherited from GraphicsResourceImplementation.) |
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Dispose(Boolean) |
Releases unmanaged and - optionally - managed resources
(Inherited from GraphicsResourceImplementation.) |
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Equals(Object) |
(Inherited from Object.) |
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Filter |
Gets or sets the filtering used during texture sampling.
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Finalize()()()() |
Releases unmanaged resources and performs other cleanup operations before the
GraphicsResourceImplementation is reclaimed by garbage collection.
(Inherited from GraphicsResourceImplementation.) |
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GetHashCode()()()() |
Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
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IsBound |
Gets or protected sets if this BlendStateImplementation has been bound to the pipeline and its underlying objects created.
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IsDisposed |
Gets if the resource has been disposed.
(Inherited from GraphicsResourceImplementation.) |
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MaxAnisotropy |
Gets or sets the maximum anisotropy.
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MemberwiseClone()()()() |
Creates a shallow copy of the current Object. (Inherited from Object.) |
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MipMapLevelOfDetailBias |
Gets or sets the mipmap LOD bias.
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Name |
Gets or sets the name of this resource.
(Inherited from GraphicsResourceImplementation.) |
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ResourceID |
Gets or sets the resource ResourceID. It can only be set once, usually by the renderer.
(Inherited from GraphicsResourceImplementation.) |
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ToString()()()() |
(Inherited from Object.) |
| Object | |||
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GraphicsResourceImplementation | ||
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SamplerStateImplementation | ||
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D3D10SamplerStateImplementation | ||
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XNASamplerStateImplementation | ||
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)